|
Meshes on Fire
|
A new method for the animation of fire on polyhedral surfaces was introduced. With discrete straightest geodesics,
fire fronts can be evolved directly on the surface of arbitrarily complex objects. Multi-scale wind fields
and geometric quantities were used to simulate the tubulence and the dynamics of fire.
|
|
The straightest geodesic curves were used as pathes for fire flames to propagate along on the surface. The straightest geodesic curve is an extension of a straight line onto a 3D surface. | |
For natural look of turbulent fire, a windfield model was used: a combined sum of global wind motion and stochastic local turbulence | |
Realtime Simulations on Pentium III PC, Screen captured by SnagIt |
|
Grass fire: animation with wind field, slope
effect, and multiple simultaneous fires
- file : grassfire.zip - size: compressed 2.5M decompressed rock.avi 10M |
|
Fire simulation on complex shape with genus 3
- file : genusfire.zip - size: compressed 3.3M decompressed genus.avi 13M |